Articles/Interviews

TeamMate – “Damage”

Interview with directing duo McCoy|Meyer

Interview published 2017-03-16

Damage

TeamMate consists of Dani Buncher and Scott Simons. The two of them used to be a couple but it ended, and now they are together as a group instead. Directing duo McCoy|Meyer took on the challenge to visualize the change in the video “Damage”. The result is beautiful, energetic and makes you reflect on the complexity of human relationships. MusicVideoMania asked the directors a couple of questions about the video:

– How did this collaboration with Dani Buncher and Scott Simons come about?

We met Dani and Scott at a party hosted by Rodeo Show and instantly connected. These two have a similar work-dynamic to our own, where they share equal creative responsibility on everything they do. This duality manifests itself in their sound, as well as in their writing and creative choices. When we sat down at Rostrum Records, it felt like we all had lived a shared experience, because of the deliberate and methodical nature of being a duo.

– Considering the change in their relationship would you say the video is both about breaking up and staying together? And if so, how is this pictured in the video?

Our concept focuses on the infinite possibilities of collaboration. We wanted to transcend the story of a breakup, and instead visually demonstrate how two individualities, when combined in harmony, can create something unique, and even powerful. Scott and Dani’s story reminds us that when we put aside ego, and nurture one another’s creativity, we pave the way for something more meaningful.

– How did you generate the ideas for the visual design and the use of double exposure?

Our approach was to strip away all the complexities that can accompany a traditional music video, and just focus on Dani and Scott as human beings. At the time we began concepting, we came across Political art in the era of German Expressionism, which often used its subjects as the boundaries of the canvas. We were inspired by this technique, and used it as a way to show how Dani and Scott were still a part of each other, despite their breakup. It allowed us to feature each as the other’s canvas, while simultaneously showcasing them as individuals. Working together with our cinematographer, Ryan Wood, and editor Hayley Harrison, we created a modernized style, emblematic of Teammate’s unique story.

– What are your thoughts about the production process? (Some background information on your production process)

We tend to over-prepare as directors, which can be exhausting, but ultimately opens up the floor for some great moments of discovery on set. Scott and Dani come to the table with an explosive amount of energy, which allowed us to get right into filming. Subsequently, we got a bunch of ambitious “Super Bonus Round” wishlist shots, which you can especially see in the final choruses. The day wrapped, and there was this collective, “What? It’s over??” Needless to say, we’re looking forward to the next time we all get to create together.


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Chance the Rapper – “Same drugs”

Interview with director Jake Schreier

Interview published 2017-02-17

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Processed with VSCO with m5 preset

Best new artist of year at Grammy Awards, Chance the Rapper has released a new video “Same drugs”. It’s a sensible and beautiful video with lots of atmosphere. The style of Chance the Rapper is obvious but the video also reminds of the 70s with hazy photography, glitter and muppets. Don’t miss the ending – it’s magnificent!

MusicVideoMania got an interview with Jake Schreier, director of the video:

– How would you describe the video?

The video presents an alternate reality where Chance performs with a puppet on a Muppet-style show. At the end of the video it turns out that Chance is in fact the only human in a world of puppets.

– How did the idea of having puppets in it come up?

I saw Chance’s tour, which featured the performance of Same Drugs at the piano with the Lady Dame puppet. We thought it would be cool to film it as though it were on a show.

– How involved were Chance in the making of the video?

Very involved. Everything you see in it comes from ideas we collaborated on or from his team. He’s a man who knows what he wants.

– The colors and the atmosphere is special. How were your thoughts concerning that?

I worked with my DP Adam Newport-Berra on setting a color-palette. We were guided by the tones on the Coloring Book album cover. Adam’s work is always beautiful.

– How was the process of the making considering time, crew and such?

It was a great process. I’m lucky to work with great people. We had about a week to make all of the new puppets and then a day to shoot. Went a bit late into the night, but everything went quite smoothly.

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The Johnsons ft. Bryce Vine – “Juice”

Interview with director Eric McCoy

Interview published 2016-11-09

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Watch The Johnsons ft. Bryce Vine new video and taste their delicious “Juice”. Funny, a bit twisted and very inventive video created by the duo Mccoy|Meyer (Eric McCoy and Justus Meyer). A nice mixture of horror and comedy. In one role we see MTV reality-famed Julia Rose.

MusicVideoMania got an interview with the director Eric McCoy where he tells us of how the video was made:

– How did you get the ideas to the video?

Many of the ideas are grounded in Justus and I sitting around the office and one-upping each other. We tend to work well using the phrase, “yes, and what if…” We began with a loose theme for each of the nightmares (magical, goofy, murder room) and from there, ideas began to come out of the woodwork. For instance, the couple eating cake out of Bryce Vine’s head came from a weird dream I had, the latex gloves are the product of my visiting four dentists this summer (long story), and Partybear was born out of my love for cute fuzzy things that turn out to be deadly. The commercial world doesn’t offer a ton of opportunity to “go dark” so it was fun to explore our dryer side!

– How involved was the band in deciding what the video should be like?

The Johnsons were more involved than most artists typically are with the creative development. (Connor’s wife, Tess, did the production design!) Having the band so invested in the outcome meant they were willing to go above and beyond to get the shots we needed. (Chantry spent two very sweaty hours wrapped in cellophane, and the performance shots while tied to rope were no small feat!) It also meant that we were able to be more ambitious with our schedule, because everyone knew what was at stake, and gave us 100% on the first take.

– How was the filming process?

The filming process was ambitious and I’m incredibly proud of our team, who pulled it off with flying colors. There were so many “what if we tried…” moments from cinematographer David Charry, who pushed relentlessly to insure each of the five looks came out uniquely different from each other. We filmed for three days on a stage and at Dan Ackroyd’s Avalon Club in Hollywood.

– Did it turn out as planned?

We knew we had something that at least we would find funny, but I think everyone was surprised with how it actually turned out. This was, in large part, due to how editor David Andreini chose to blend narrative and experimental structure, which added an extra burst of energy to the cut. Were there things that didn’t go as planned? Sure (our live monkey got booked on another job the night before filming; a mouse trap shot a gummy bear into Clayton’s eye) but we rolled with the punches. All in all, this was an incredible team and one of my favorite projects to date.


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A greater way to experience music  –  Virtual Reality music videos

Interview with Morris May, Specular Theory

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Article published 2015-10-22

We are on the step to a change in music video creativity. Virtual Reality has made its entrance in music videos and we will see lots of videos made with the technique in near future. For those of you who have tried VR-device the special feeling of being inside is the big thing. In music video it’s easy to imagine what possibility this provides in experience music. Like being at a concert or inside a dream world where things float around you – together with the beat of the music.

The first VR music video was the Japanese artist Kumi Koda’s “Dance In The Rain” which was published late October, 2014. You can watch it on YouTube as a 360-degree video or with a Oculus Rift-headset. Oculus Rift is a VR-device and other existing VR-devices are Samsung Gear VR and Google Cardboard. Soon to be released are HTC Vive and Playstation VR.

In March 2015 YouTube added support for 360-degree videos. In these you can look around like you are standing inside the video. If you use a device you get the VR-feeling but you can also watch them on flat screen. First exclusive 360 music video was Noa Neal’s “Graffiti” released in March, 2015. And lots of attention was given to the 360-method when Björk released her “Stonemilker”.

Other examples of VR music videos are:

Specular Theory is a virtual reality production company in California. They recently produced the video for The Donnies The Amys ”Runaround” directed by Rose Troche. The CEO of Specular Theory is Morris May, longtime expert in special effects for movies. MusicVideoMania got an interview with him in which he gives us an understanding of the changes and circumstances for VR in music videos.

Morris May Headshot

Q: There are videos made in 360 degrees and there are videos where you have to use a device like Oculus Rift. Are both considered VR or what is the definition of VR?

  • “The definition of virtual reality differs quite a bit by who you talk to. Some people will say it’s only VR if it’s an experience you can move through, and videos don’t have that. Some people call 360 a panoramic experience, not a virtual reality experience.”
  • “Specular Theory feels that viewing anything through a headset is virtual reality. Some people think the video has to be interactive, but we don’t feel that way. That’s our definition, but some people have a different definition.”
  • “Watching YouTube 360 on your computer is not virtual reality, unless you’re watching it through a headset such as Google Cardboard.”

Q: What are the requirements for making a VR video? Does it take advanced technical equipment?

  • “Yes it does. That’s changing, though, moving forward. Now, though, to create good virtual reality, it still takes quite a bit of very advanced technical equipment. At Specular Theory, we have our own proprietary equipment that we created, that is much more technologically advanced than the over-the-counter tools the rest of the market is using. But that’s changing quickly as VR becomes more popular.”

Q: What is the difference in production cost between a normal music video and one made for VR?

  • The cost typically multiplies by four for virtual reality. This is changing over time. It really depends on the shoot locations, your strategy and what it is you are doing for the experience. We typically calculate the cost of doing a normal music video, and then multiply it by four. This cost difference is mostly due to the intense post process. There are intense requirements in post production and the data you have to capture.”

Q: Can you describe the process behind the making of The Donnies The Amys video? Who came with the idea to make it in VR and who did what during its creation?

  • “Rose Troche came up with the idea. We were talking together about doing one continuous shot, and how cool it would be to move through a giant continuous shot of the band playing and moving through the virtual rooms. Rose came up with the idea where the band would run into rooms, play, and run into the next room. The viewer sees them performing in one continuous shot.”
  • “The music video was always only going to be shot in 360. It was designed to be a 360 video.”

Q: VR allows for interactivity and makes the experience of watching the video different from person to person. How much discussion and consideration about viewer behavior was there during the making?

  • “We did talk quite a bit about how the experience is a little different in each type of headset, versus the web. Moving the camera too much could be slightly uncomfortable for some people. This particular piece is a little different. Since it’s a 360 video it’s not very interactive.”
  • “We use movement, where we put things in the frame and how we use the camera to guide people where to look. But we also tried to fill the frame with action, so no matter where you’re looking there’s action all around you. The idea is that with all the action, coupled with the catchy song, you’ll want to view the video over and over again.”

Q: Do you have other VR music video projects going on?

  • “We have several projects going on, with well-known bands. We have 360 music videos in progress as well as behind-the-scenes experiences with bands.”

Q: The logic of making money on music videos is different from the gaming and movie industries. What is the music industry’s perspective on putting money into music videos?

  • “I would say the labels are becoming very interested in being invested in VR music videos and 360 music videos. These videos showcase a certain kind of talent. People who are talented at performing live on stage are now going to be captured in live action in VR. Labels are spending money on virtual reality as a way to promote the band and let fans have interesting engagements with the band.”

Q: VR makes it possible to experience music in a greater way than normal music videos. One thing is creating the feeling of being at a concert. Do you know of other ideas that have been discussed concerning VR and experiencing music?

  • Beyond music videos and VR concerts, there are definitely going to be virtual reality experiences that are very graphic. Like how DJs have light shows behind them – there will start to be VR experiences where you’ll be able to be inside a DJ’s light show while he/she is playing.”

Q: I understand that much is happening around VR right now. What do you think we can expect in the development of VR videos?

  • “I think you’re going to continue to see people pushing the boundaries and do things that are incredibly creative in the space. Music videos have always been a creative driving force for bands. This will let them express themselves in a way that has never been seen before. There will be new artists who will emerge and really excel in this type of format.”

After hearing Morris Mays answers, it’s evident that we are living in an exciting period of VR-development. There is of course the question of how big it will be in music videos. But music videos is an area for experimenting and artistic freedom which makes is good for trying out new technique. Anyway the wind blows, VR has given a new dimension to music videos and we will see fascinating stuff ahead.